http://www.easports.com/nhl/news/article/nhl-13-gm-brain
Along with the addition of GM Connected, the new online multiplayer fantasy
computer handles trades, drafts and more in modes which feature
multi-season leagues such as Be a Pro, GM Connected and our Be A GM mode.
The development team worked hard on this AI overhaul, called GM Brain, and
the amount of changes to how things work is pretty impressive. Thus for
our GM Brain Deep Dive blog we've turned to Brian Krause, the software
engineer who lead the development of this new AI.
Since the features I'll be discussing are common to all modes that require
some kind of CPU GM functionality, we ended up calling our feature 'GM
Brain'.
*PLAYER GROWTH/PROGRESSION*multi-season leagues such as Be a Pro, GM Connected and our Be A GM mode.
The development team worked hard on this AI overhaul, called GM Brain, and
the amount of changes to how things work is pretty impressive. Thus for
our GM Brain Deep Dive blog we've turned to Brian Krause, the software
engineer who lead the development of this new AI.
Since the features I'll be discussing are common to all modes that require
some kind of CPU GM functionality, we ended up calling our feature 'GM
Brain'.
The first 'in-game' problem we had to solve was our previous Player Growth
trajectory of offensive growth, defensive ability growth, and athletic
skill growth. The main problem with that approach was that there was no way
to control it once it began. If enough players grew too well, we'd have
salary creep, leading to too many players asking for too much money. We had
no real way to manage overall league growth within our old system, so the
old Player Growth Model had to go.
*Every player in the league has a growth potential between half a star andskill growth. The main problem with that approach was that there was no way
to control it once it began. If enough players grew too well, we'd have
salary creep, leading to too many players asking for too much money. We had
no real way to manage overall league growth within our old system, so the
old Player Growth Model had to go.
5 full stars. The higher the number, the higher a player's potential
overall rating. Green, yellow, and red are used to track the possibility of
reaching their potential. White means they've stopped growing.*overall rating. Green, yellow, and red are used to track the possibility of
In *NHL 13*,we are now able to control growth patterns that will basically
fall within historical tendencies we want to model. Games Modes Producer
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