In their attempts to design impenetrable fortresses, some players discovered exploits and began to design their houses as incredibly complex puzzles. One particularly bright player discovered how to make a 16-button combination lock system by using a combination of wiring and Boolean button logic. Soon, all homes were protected by 16-button lock systems, and then 22-button lock systems.
"This was essentially overkill," Rohrer wrote on his blog, "because the 16-button one was unbreakable... if you don't know the secret pattern, it might take you 65,536 guesses."
The Castle Doctrine was no longer a game about home invasion. It became a locksmithing simulator. "Some of the resulting houses literally required expertise in electrical engineering to solve and successfully rob," Rohrer tells Wired.
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