Monday, July 1, 2013

 
In their attempts to design impenetrable fortresses, some players discovered exploits and began to design their houses as incredibly complex puzzles. One particularly bright player discovered how to make a 16-button combination lock system by using a combination of wiring and Boolean button logic. Soon, all homes were protected by 16-button lock systems, and then 22-button lock systems.

"This was essentially overkill," Rohrer wrote on his blog, "because the 16-button one was unbreakable... if you don't know the secret pattern, it might take you 65,536 guesses."

The Castle Doctrine was no longer a game about home invasion. It became a locksmithing simulator. "Some of the resulting houses literally required expertise in electrical engineering to solve and successfully rob," Rohrer tells Wired.

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