Wednesday, August 21, 2013

Re: [Madness Writers] 8/21/2013 03:58:00 PM


Do not go into game development because you like to play video games. You won't make it past the first semester.

Do not go into game development because you like to make games. You might make it through the courses, but the industry will chew you up and spit you out in a year.

Go into game development if and only if you LOVE to make games, and even then...only if you don't mind sacrificing your life for the next decade in the name of your love.

Every year, in every CS program across the country, a few hundred neck-beards with poor hygiene flood the first-year classes, and every year...90% wash out of the program as they realize that making games is NOTHING like playing them.

The ones who make it aren't much better off: They get to go into an industry with only a handful of good jobs and shitload of bad ones, so the competition is frighteningly stiff. If you don't get incredible grades and make friends with connected people, plan on spending the first couple of years being pushed to your limit to develop shitty games for shitty pay. Games that may never see the light of day. Most of your peers will leave the industry in the first 6 months. You will, in all likelihood, be among them.

The problem is that there is a whole lotta money to be made in the game industry, so there are a quite a few investors ready to dump money into the first startup that promises the moon and the stars. Those start-ups then get to cut corners and pay fresh grads to chug out a barely-together game at light-speed. You will get calls in the middle of the night, the testers found another bug and if you don't get this shit gold by the end of the week, you'll all be out of a job.

Of course, if you DO manage to get really good and beat out your competition, some day you might be in a job that is fun and doesn't eat up all of your time without your permission.

But you'll be in the minority.

EDIT: And don't even get me started on game testing...those people are the shit-shovelers of the industry.

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yeah. not excited about NHL 14.  ill get it around our birthday, or around christmas.  whenever its cold and dark and the price feels right.

ALL THEY GOTTA do with Highstick, and I mean the ONLY thing they gotta do, is have the attackee be "stick stunned" for a second...i mean, in real life you get your stick lifted, the other guys stick is below yours already and has the puck...no idea why its so hard.


i might even not buy NHL 14 to be truthful.  probably will at some point, just sucks I gotta buy Live.  


oh yeah, Dead Rising 2, or Dead Alive 2, or something like that, is free to download on Xbox Live.  no idea why, but i read it on the EANHL forums earlier.



On Wed, Aug 21, 2013 at 6:58 PM, Madness <nayrrizdaed@gmail.com> wrote:
i played two games of nhl 14 and tehn went to 13.  (i am... 32-3 in the last 6 games.. the last game was against a team of two, pretty lame, still won 5-2.. the game before that - I got probably 3 breakaway goals, a weak wrister on the 1-on-1 breakout [no way it should have gone it , and he quit, score was 7-1.. I mean, he should have quit way before then, but it was a bs goal no question], a short side wrister off of the glove which shouldn't have gone in.. ha, I was actually bored of winning).   already level 44. the game isn't hard at all. it's mostly not even fun.. I wouldn't say exploitation is needed to score, but there are definitely certain plays, tricks, button combos that increase the likelihood of scoring to the point where it's a game and not hockey for the most part.

yeah, the AI protects that puck to the point where it's like playing high levels in 13. they don't even try to breakout like you mentioned.    

I'm not even bothering with 94.  probably won't even play the demo again.

you pretty much hit the nail on the head with your prediction of 14.  The only problem I see with it is that they'll release tuner updates to reflect enough changes to avoid some of it.  And yeah, I don't know if I'd say the goalies are garbage.. every shot you said works 100% of the time pretty much.. it's that the programming isn't great.  not sure how you'd program the goalies other than to make them either 100% goals in specific locations and events (basically glitch goals) or 100% random for high percentage shots with like a 2% chance on low percentage shots.  Basically, they make them random in some aspects 'cause no shot goes in every time.  and the 100% glitch goals wouldn't even be fun, it'd be all exploitation.

I'm not getting excited at all.  13 was the best edition thus far for versus mode.  We've mentioned this stuff before - they have to revamp the board play dramatically, make poke checks work more effectively, increase the range on stick lifts while decreasing likelihood of penalties (I got 4 or 5 high sticks 'cause it doesn't work.. in one game), make the skating more realistic and goalies .. well, less superhuman and less human.  A fine balance.  Hopefully for xbox one they start from anew like they did with 07.  no other way to do it. All engines get stuck in a rut at some point.


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Posted By Madness to Madness Writers at 8/21/2013 03:58:00 PM

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